verve=new makeCM("verve") //Making the menu object. Argument: menuname verve.frames = 0 //Menu properties verve.pxBetween=0 verve.fromLeft=0 verve.fromTop=68 verve.rows=1 verve.menuPlacement="left" verve.offlineRoot="" verve.onlineRoot="" verve.resizeCheck=1 verve.wait=1000 verve.fillImg="/images/spacer.gif" verve.zIndex=0 //Background bar properties verve.useBar=1 verve.barWidth=774 verve.barHeight=23 verve.barClass="clBar" verve.barX=verve.fromLeft verve.barY=verve.fromTop verve.barBorderX=0 verve.barBorderY=0 verve.barBorderClass="" //Level properties - ALL properties have to be spesified in level 0 verve.level[0]=new cm_makeLevel() //Add this for each new level verve.level[0].width=128 verve.level[0].height=23 verve.level[0].regClass="clLevel0" verve.level[0].overClass="clLevel0over" verve.level[0].borderX=0 verve.level[0].borderY=0 verve.level[0].borderClass="clLevel0border" verve.level[0].offsetX=0 verve.level[0].offsetY=0 verve.level[0].rows=0 verve.level[0].arrow=0 verve.level[0].arrowWidth=0 verve.level[0].arrowHeight=0 verve.level[0].align="bottom" verve.level[0].filter="progid:DXImageTransform.Microsoft.Fade(duration=0.4)" //EXAMPLE SUB LEVEL[1] PROPERTIES - You have to specify the properties you want different from LEVEL[0] - If you want all items to look the same just remove this verve.level[1]=new cm_makeLevel() //Add this for each new level (adding one to the number) verve.level[1].width=230 verve.level[1].height=23 verve.level[1].regClass="clLevel1" verve.level[1].overClass="clLevel1over" verve.level[1].borderX=0 verve.level[1].borderY=0 verve.level[1].align="right" verve.level[1].offsetX=-1 // verve.level[1].offsetY=5 // verve.level[1].borderClass="clLevel1border" verve.level[1].arrow="/images/arrow_image.gif" verve.level[1].arrowWidth=10 verve.level[1].arrowHeight=10